Showing posts with label Orbital Bombardment. Show all posts
Showing posts with label Orbital Bombardment. Show all posts

Monday, 28 October 2013

Eris: King Of Orbitals

You may remember from my previous Interdictor blog that I mentioned the Eris could potentially be a great orbital bombardment ship if it gained some turret slots. It seems the idea of a split weapon ship that people will actually want to use was unlikely, so they have now changed it to 7 turret slots. The difference between 7 and 8 turret orbitals is minimal, so looking at the current ship options for supporting ground battles, the Eris is now King.

Doing some rough numbers leaves it with a strong tank (well over 13k ehp), a rack of 7 small rails, a micro warpdrive, along with a spare mid slot and high slot. I don't have access to a fitting tool with the updated stats yet, but I feel the following will be the cookie cutter Eris fit for small gun orbitals.

7x 75mm Gatling Rail II
1x <High>
1x Limited 1MN Microwarpdrive
1x <Mid>
1x Damage Contol II
2x Energized Adaptive Nano Membrane II
1x 400mm Reinforced Steel Plates II
1x Small Anti-Explosive Pump II
1x Small Trimark Armor Pump I

Sadly I remapped away from ship skill attributes today before these changes came out and have no skills in interdictors. I will be sure to have my friends who can fly them try this fit when the new faction warfare changes come in though.

Sunday, 20 October 2013

Dust 514 News And What EVE Players Should Know

Edit: There was a small mistake with this post. Planetary Conquest won't involve Sov, you can go blame Lt Royal.

So over the last 48 hours, a large amount of new Dust 514 content has been announced. While no items, vehicles or game modes were mentioned, we've been given a rough roadmap of the upcoming Dust-EVE linked content. By now, most Dusters that care know about these changes, so here's the important parts that EVE players will want to know about.

New Orbitals
  • Orbitals will be based on a king of the hill style system above planets. EVE pilots will have to run the timer down for their side to give Dust players the ability to call in orbitals for Faction Warfare and Planetary Conquest(?).
  • Kills from orbitals will give kill mails.
  • Faction Warfare pilots will gain loyal points from orbital bombardments.
Faction Warfare
  • Dust players will receive loyalty points for participating in Faction Warfare. Dust players who fight more for a side will increase standings and receive more loyalty points as a result.
  • Faction Warfare orbitals will be from EVE only, no more NPC strikes.
  • CREST will give data on Faction Warfare districts. This will allow EVE players to see the status of the ground war on websites like Dotlan.
  • It's still undecided if Dust players will ever be able to sign up to a single faction (like in EVE) and not just be mercenaries.
  • Expected to be rolled out over the next 3 or so months.
Planetary Conquest 2.0
  • All new PC system in the works. Will involve EVE players a lot more.
  • New EVE ship being added, the 'War Barge'. Will be required to start certain kinds of Dust battles in PC 2.0. Can only be flown by EVE pilots. Will be vulnerable to EVE pilots while travelling and vulnerable to Dust mercs during ground battles.
  • Will be involved with sovereignty mechanics in some way. (False info, sorry)
  • EVE developers already at work on this, so could be as soon as the next summer expansion?
Other
  • Dust 514 getting a new market system that will allow trading between players. Another step towards EVE and Dust trading?

You can find all this mentioned during their EVE Vegas talk (starts around 4h 15m) and on the Dust forums.  

Thursday, 17 October 2013

A Merc's Thoughts On The Interdictor Changes

So while I'm at home with the family for a few days, I won't be able to play any Dust and very limited amounts of EVE. I still have time to write on my laptop though, so I'll be able to get a couple blogs done while I'm here.

Anyway, the new Interdictor changes coming in Rubicon were announced and since destroyers are still the primary means for planetary bombardment, the tech 2 variant is important to anyone looking to shoot up some districts.

Lets get the Flycatcher and the Heretic out of the way first. If either of these ships used turrets they would be the kings of small turret orbitals. The Flycatcher has the highest potential hp of it's hull size and would most likely have made an amazing rail boat. The Heretic has a great slot layout to support both a tank and a scram/web combo. Along with it's resist bonus and naturally great Amarr resist profile, a 6 or 7 laser Heretic could have been the best solo planet bomber in the game.

Both of those ships can still serve as good support vessels for any small bombing fleet though. The Flycatcher has a whopping 5 mid slots and the Heretic gets 2 utility mids as well. There's still a chance these ships might be changed before the expansion hits, but it's doubtful they will suddenly become turret ships in this balance pass.

The Eris is interesting to say the least. The potential from it's 4 low slots gives it a chance at running dual plates with a resist mod and a rack of small rails. It's problem comes in that it only gets 4 turret slots (and 4 launcher slots). A 4 turret orbital might be viable when the new mechanics come in, but for now it has to compete with the precision strike. Is a 4 turret hybrid strike worth it over a precision? Probably not and certainly not enough to justify risking a tech 2 destroyer over. With the new mechanics it could potential work as a solo kiter and being able to simultaneously fight people with missiles while bombing has it's merits, but there are better options.

There's a large amount of people against the split weapon system idea, so CCP may yet back down on it and go for a 6, 7 or even 8 turret version (a man can hope). If that becomes the case, the Eris will be the best planetary bomber in the game.

The future king of planetary bombardment is looking to be this next ship, the Sabre. With it's 4 mid slots and 7 turrets, it can fit 2 medium shield extenders and an adaptive hardner for an amazing tank (which also regens on it's own). The problem however, is that it uses projectile weapons. Tactical EMP S is often referred to as the "fluffy cloud orbital" because of it's complete lack of killing power (as well as looking like fluffy clouds). It could be used in clearing large areas of equipment or throwing down on a battle while armour based infantry and vehicles charge in. Sadly those are niche situations and have less application than the alternatives that can murder vehicles and clear swathes of infantry.

With this in mind, it's possible that a 75mm rail Sabre could be brought in since you mostly want it for the tank. Rails can hit out quite far with Spike, giving it a small amount of combat utility between bombings and being able to obliterate decent sized areas on the ground that it's aimed at. I guess the hardest part will be explaining the kill mail of a Sabre with 7 small rails, 3 tank mods in it's mids, a 1mn afterburner, a damage control and a magstab.

But hey, maybe they'll change their mind on the other 3 ships.